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Posts under macOS tag

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Hi All, Finder is caching the old application name and not showing the new application. I am deploying my iPad app to M1 Mac by generating a package file. In the newer version of this application, I have changed my application name and deployed the application from backend to user machines. Eventhough application is deployed successfully, the application name still remains the old. I went through the forum and tried the reset the finder cache and launcher service caches, but still the new application name is not coming. But when I uninstall and reinstall the application it is showing the new application name. Can someone suggest a way to reset this using script, as we are deploying the application from backend, we dont have direct access to the client machines Thanks Ranga
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The MAC device is a device that has been manually added to the Apple Business Manager. DEP profiles are normally installed in both iOS and iPadOS. Profile descript error occurs only when attempting DEP of MacOS. (If you look at the picture, a decryption error occurs in the remote device registration step.) I asked Apple's customer center about this problem,  and it is said that it is caused by the lack of a key called "automatic registration on the MDM server" The key cannot be found in the Apple official document related to the profile below. https://developer.apple.com/documentation/devicemanagement/mdm/ Information received during DEP enroll of Macmini using Apple silicon. {    'LANGUAGE': 'en_US',    'PRODUCT': 'Macmini 9,1',    'SERIAL': 'CXXXXXXXXXXV',    'UDID': '0XXXXX27-XXXX-XXXX-XXXX-XZXXXXXXXXX',    'VERSION': '21C52' } Information received during DEP enroll of iPAD {    'LANGUAGE': 'en_US',    'PRODUCT': 'iPad5,4',    'SERIAL': 'DXXXXXXXXXXQ',    'UDID': '9aXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX6d',    'VERSION': '19C63' } Profile to be transmitted to the device (same as MacOS, iOS, IPadOS) {    'AccessRights': 8191,    'CheckInURL': 'https://apm.xxxxx.com/checkin',    'CheckOutWhenRemoved': True,    'IdentityCertificateUUID': '00000000-0000-0000-0000-000000000000',    'PayloadDescription': 'MDM Profile',    'PayloadDisplayName': 'MDM',    'PayloadIdentifier': 'com.xxxxx.xxxxxxx.mdm',    'PayloadOrganization': 'MDM provider',    'PayloadType': 'com.apple.mdm',    'PayloadUUID': '00000000-0000-0000-0000-000000000000',    'PayloadVersion': 1,    'PromptUserToAllowBootstrapTokenForAuthentication': True,   'ServerCapabilities': ['com.apple.mdm.per-user-connections','com.apple.mdm.bootstraptoken'],    'ServerURL': 'https://apm.xxxxx.com/server',    'SignMessage': False,    'Topic': 'com.apple.mgmt.External.206bfa63-f76a-4381-9e50-6f74241d14d9' }  Because it uses the same profile structure, it is not understood that iOS/iPadOS operates normally and errors occur only in MacOS. If there is anything that can help me, please let me know. Thank you.
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by DaveKoh.
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Hi, I'm looking at being able to set a display colour profile via terminal. I know apps such as SwitchResX are able to change this but i can't figure out how and if it is possible to switch via a terminal command or via a script. This here is what i would like to change. I have googled about and searched through preference files but can't find anything. Any help is much apreciated. Thanks, James
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by JamieS56.
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I wanted to identify the shutdown event in macOS, so that If my application is running and the user performs a system shutdown then my application could be notified of the shutdown event and perform finalization. I came across NSWorkspaceWillPowerOffNotification which is exactly what I require, however, I created a sample application to observe for this notification. Is is observed that right before the system shuts down, the OS terminates my application invoking applicationWillTerminate(_:) delegate and the observer method for 'NSWorkspaceWillPowerOffNotification' is not invoked. I could perform my finalization in the applicationWillTerminate, but I wanted to know why is the observer not getting invoked. Also why is NSWorkspaceWillPowerOffNotification, even provided by apple when it invoked the termination delegate before shutdown? below is how I m adding the observer: NotificationCenter.default.addObserver(forName: NSWorkspace.willPowerOffNotification, object: nil, queue: nil, using: AppDelegate.handlePowerOffNotification) Below is my observer function, which just logs: public static func handlePowerOffNotification(_ notification: Notification) { NSLog (AppDelegate.TAG + "System will power off soon! Perform any necessary cleanup tasks.") // custom logger to log to a file TWLog.Log ("System will power off soon! Perform any necessary cleanup tasks.") }
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I have a bundled application that contains a widget extension. On launching the application once the widget appears in the widget gallery, However, I have observed that If my widget extension is not sandboxed, the widget fails to show in the widget gallery. Is this expected? I am using the same xcode project and just that AppSandbox capability for the widget extension target is causing this. Can someone please explain why is this happening?
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I have a swiftui iPhone app running on the "iOS Apps on Mac" simulator. What I'm trying to do is get a notification when the window size changes, but nothing seems to work. I have tried .onReceive(NotificationCenter.default.publisher(for: UIContentSizeCategory.didChangeNotification)) { _ in updateStuff() } I also tried .onAppear() { updateStuff() } but neither seems to get called any suggestions ?
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Hello, I have an iOS app that is recording audio that is working fine on iPads/iPhones. It asks for microphone permission and after that recording works. I installed the same app on my M3 MacBook via TestFlight since iPad apps are supposed to work without a change that way. The app starts fine and everything, but it never asks for Microphone permission, so I can't record. Do I need to do something to make this happen (this is not macCatalyst, its running the arm64 iPhone binary on macOS) thanks
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by uuuuuu.
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Hi there, I have two extension in my App, a Finder Sync and a Share Extension. Because these are disabled by default and automatically enabling them is, according to my extensive research, not possible, I want to provide an easy way for the user to enable the extensions when the app is opened. I am currently displaying a popup, with a button to open the preferences. I have struggled with this a bit, by now I managed to open the main preferences window using NSWorkspace.shared.open(URL(string: "x-apple.systempreferences:com.apple.preference")!) which is rather suboptimal though, since the user has to select the extensions option manually and isn't directly redirected there. What I have also found is that the menu of the FinderSyncExtension can be opened directly by using FIFinderSyncController.showExtensionManagementInterface() which is unfortunately suboptimal as well, because it only shows the managment interface of the finder extension and not the overview of all extensions. Is there any way to either enable the extensions programatically, or if not, is there a way to show the "Added Extensions" portion of the Extensions menu in the system preferences?
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by Elia314.
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I'm new to Xcode cloud - working with a Mac OS app, build is working great. Now I am trying to add a Test action; the testing target builds but won't run, and the error indicates it can't find the testing bundle in the expected build output. There's also mention of a code signing error, but I have automatic code signing enabled with the same settings on test target as the app. I am only running the unit test (XCTest) scheme, not the UI tests. When I run it locally from the IDE it works fine, either selecting the test scheme explicitly or as the test step of the app scheme. I notice the XCTest target's scheme setup uses Debug builds and expects the test output to be in the Debug .app bundle, I thought perhaps that was the problem (in case only the release app bundle actually gets built in the Xcode Cloud environment). So I created a duplicate scheme and set the build targets to Release - again I can run this fine locally (after creating a release build), but it fails with the same error in Xcode cloud. I also tried changing the code signing certificate from "Development" to "Sign to run locally" to see if that made a difference, but I get the same error. (It's using my developer account Team, and "Automatically manage signing".) Can anyone relate the proper way to set up an XCTest scheme so that the tests will actually run in a Mac OS Xcode Cloud workflow? I'm using Xcode 14.0.1. Here's the full error output, with [AppName] and [TestTargetName] substituted for the actual: [AppName] (....) encountered an error (Failed to load the test bundle. If you believe this error represents a bug, please attach the result bundle at /Volumes/workspace/resultbundle.xcresult. (Underlying Error: The bundle “[TestTargetName]” couldn’t be loaded. The bundle couldn’t be loaded. Try reinstalling the bundle. dlopen(/Volumes/workspace/TestProducts/Debug/[AppName].app/Contents/PlugIns/[TestTargetName].xctest/Contents/MacOS/[TestTargetName], 0x0109): tried: '/Volumes/workspace/TestProducts/Debug/[TestTargetName]' (no such file), '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/usr/lib/[TestTargetName]' (no such file), '/Volumes/workspace/TestProducts/Debug/[AppName].app/Contents/PlugIns/[TestTargetName].xctest/Contents/MacOS/[TestTargetName]' (code signature in <....> '/Volumes/workspace/TestProducts/Debug/[AppName].app/Contents/PlugIns/[TestTargetName].xctest/Contents/MacOS/[TestTargetName]' not valid for use in process: mapped file has no Team ID and is not a platform binary (signed with custom identity or adhoc?)))) Thanks!
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by ccorbell.
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I have an app group to share settings between a main app and a helper. This is accessed using [[NSUserDefaults alloc] initWithSuiteName: @"FDHC2KMZ6V.com.jwwalker.autopairs.suite"]. What's puzzling me is that if I go to Terminal and enter defaults read FDHC2KMZ6V.com.jwwalker.autopairs.suite it tells me that the domain does not exist. Is this a bug in the defaults tool, or is there some trick I'm missing?
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by JWWalker.
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Apple Transporter.app report this issue: Asset validation failed (90237) The product archive package's signature is invalid. Ensure that it is signed with your "3rd Party Mac Developer Installer" certificate. In the post "https://developer.apple.com/forums/thread/680438" Quinn “The Eskimo!” reply: For the Mac App Store you need: Apple Development: TTT (or the older Mac Developer: TTT) for day-to-day development 3rd Party Mac Developer Installer: TTT for signing the installer package you submit to App Store Connect 3rd Party Mac Developer Application: TTT for signing the code inside that installer package In https://stackoverflow.com/questions/29039462/which-certificate-should-i-use-to-sign-my-mac-os-x-application" Apple Codesigning Certificate Types Mac App Distribution 3rd Party Mac Developer Application: Team Name Used to sign a Mac app before submitting it to the Mac App Store. Mac Installer Distribution 3rd Party Mac Developer Installer: Team Name Used to sign and submit a Mac Installer Package, containing your signed app, to the Mac App Store. Both Mac App Distribution and Mac App Distribution was added to Keychain Access: Picture 1: Xcode -> Preferences -> Account -> Manage Certificates show that "Mac Installer Distribution" is there: Picture 2: And "Mac Installer Distribution" is also shown in my "Account" -> Certificates, IDs & Profiles -> Certificates in developer.apple.com Picture 3: Is "3rd Party Mac Developer Installer" = "Mac Installer Distribution" missing somewhere ? What can I do to fix "Asset validation failed (90237)" in Apple Transporter.app ?
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by Alain_B.
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I am developing a File Provider Extension on Mac. I am confused about how the extendedAttributes property works. The property never seems to be populated with any extended attributes. I've tried setting some custom extended attributes on my documents in testing, but they are never populated in the itemTemplates that are produced in the extension. The dictionary that would hold the extended attributes always is empty. I began to think that it only supported Mac-created attributes such as com.apple.quarantine. I then tried importing some files that are 'quarantined' with this appropriate extended attribute but still have not seen this data appear in my extension either. Any clarity here with what I should be expecting or what I should try would be helpful.
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by iMDB.
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Can someone update about the current state of the Automator app in macOS. Automator seems like a valuable tool for automating tasks on macOS but in the recent years I have noticed a growing emphasis on the Shortcuts app for automation. It would be great if you could clarify the following: • Current Status of Automator: Is there any official statement regarding the continued support of the Automator app in future macOS versions? • Future of Automator: Does Apple plan to introduce new features or updates for Automator in upcoming releases? • Indifference to Shortcuts App: From what I understand both the ‘Automator’ and the ‘Shortcuts’ app are used for creating workflows/shortcuts to automate tasks. What is it that Automator app has to offer which cannot be done using the Shortcuts app? assuming the continued support for the Automator app. Can all the automator workflows not be automated using the shortcuts app? I understand that Apple is constantly innovating and introducing new tools. However, clarity regarding the future of Automator would be helpful for users like myself. In addition, as a developer I wanted to offer some actions for my application in the Automator app, so that the user can make use of it to create some workflows. But from what I found in the apple documentation here, these action are created using the ‘Automator action’ Project type template in the xcode. However, in the current version of xcode 15, this project type seems to be missing. Does it indicate that apple no longer provides support for applications to create new automator action? If not, how can I provide automator actions for my xcode application?
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I am wondering where the source code of ld-prime is on Github. There are references to it in the github for dyld, but I can't find it anywhere. I have a suspicion that it uses LLVM for linking. I'm looking out of curiosity to see if Apple is slowly closing down its compile toolchain and maybe learn how Apple sped up the linking stage.
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Hi, I'm developing an app using SwiftUI for both iOS and Mac OS and use onOpenURL to handle external links. However, this doesn't seem to work after switching to a single window app on Mac OS. This code works: WindowGroup { Text("Hi").onOpenURL { url in print("Open URL", url) } } But this doesn't: Window("My App", id: "my_app") { Text("Hi").onOpenURL { url in print("Open URL", url) } } Anyone knows a workaround? Thanks!
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Hi everyone! We are wondering whether it's possible to have two macOS apps use the Voice Processing from Audio Engine at the same time, since we have had issues trying to do so. Specifically, our app seems to cut off the input stream from the other, only if it has Voice Processing enabled. We are developing a macOS app that records microphone input simultaneously with videoconference apps like Zoom. We are utilizing the Voice Processing from Audio Engine like in this sample: https://developer.apple.com/documentation/avfaudio/audio_engine/audio_units/using_voice_processing We have also noticed this behaviour in Safari recording audios with the Javascript Web Audio API, which also seems to use Voice Processing under the hood due to the Echo Cancellation. Any leads on this would be greatly appreciated! Thanks
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by davidesq.
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I have an installation workflow that works by a user double clicking on the mpkg and going through the prompts to install some software. Within the postinstall of the mpkg, /usr/sbin/installer -pkg "path_to_pkg" -target / is done to install additional software. The software contained in the mpkg contains system extensions and installs without issue. The software contained in the pkg file also contains system extensions and a prompt with this message displayed. "XSoftware" is damaged and can't be opened. You should move it to the Trash This file was downloaded on an unknown date. This is causing issues with the system extension being installed from XSoftware. Curiously enough, when I run /usr/sbin/installer -pkg "path_to_pkg" -target / manually in a terminal window it works successfully and XSoftware is able to install the System Extensions and run properly. I've used the pkgutil --check-signature to check the notarization and signing and it looks correct. This is my dmg structure: dmg | mpkg data_folder | pkg Any suggestions or help would be greatly appreciated. I can provide more details if neccessary.
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by pvf_c877.
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Hi, I have codesigned my application and after this macos won't run the binary anymore. codesign -f -o runtime --timestamp -s "Developer ID Application: YOUR NAME (TEAM_ID)" --entitlements $HOME/workspace/GSequencer-cocoa/gsequencer-macos/macos-contrib/GSequencer.entitlements -i com.gsequencer.GSequencer --deep $HOME/workspace/GSequencer-cocoa/gsequencer-macos/build/universal/GSequencer.app Verify signature works. codesign -vv $HOME/workspace/GSequencer-cocoa/gsequencer-macos/build/universal/GSequencer.app The same for the DMG file, still doesn't work anymore. codesign -f -o runtime --timestamp -s "Developer ID Application: YOUR NAME (TEAM_ID)" $HOME/workspace/GSequencer-cocoa/gsequencer-macos/build/arm64/GSequencer-6.9.1.dmg I would love to distribute my application with code signing. Note all libraries are built using clang or clang++. I figured out that when I leave entitlements away it would launch but complains about library signatures. regards, Joël
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by joel2001k.
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im using the m2 MacBook Air, and for some odd reason, according to this test: https://www.testufo.com google runs at 60 hz while safari runs at 30 hz. I havent found a fix to this, and would like to know one. thanks.
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by khoaanngo.
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